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Simple DirectMedia Layer CREDITS Thanks to everyone who made this possible, including: * Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin* * Ryan Gordon for helping everybody out and keeping the dream alive. :) * Gabriel Jacobo for his work on the Android port and generally helping out all around. * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. * Alfred Reynolds for the game controller API and general (in)sanity * Jørgen Tjernø for numerous magical Mac OS X fixes. * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. * Julian Winter for the SDL 2.0 website. * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. * Jim Grandpre for his work on multi-touch and gesture recognition during the Google Summer of Code 2010. * Edgar "bobbens" Simo for his force feedback API development during the Google Summer of Code 2008. * Aaron Wishnick for his work on audio resampling and pitch shifting during the Google Summer of Code 2008. * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the Google Summer of Code 2008. * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. * Everybody at Loki Software, Inc. for their great contributions! And a big hand to everyone else who has contributed over the years. THANKS! :) -- Sam Lantinga <slouken@libsdl.org>