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vim9script
# Vim filetype plugin file
# Language: gdscript (Godot game engine scripting language)
# Maintainer: Maxim Kim <habamax@gmail.com>
# Website: https://github.com/habamax/vim-gdscript
if exists("b:did_ftplugin") | finish | endif
b:did_ftplugin = 1
b:undo_ftplugin = 'setlocal cinkeys<'
\ .. '| setlocal indentkeys<'
\ .. '| setlocal commentstring<'
\ .. '| setlocal suffixesadd<'
\ .. '| setlocal foldexpr<'
\ .. '| setlocal foldignore<'
setlocal cinkeys-=0#
setlocal indentkeys-=0#
setlocal suffixesadd=.gd
setlocal commentstring=#\ %s
setlocal foldignore=
setlocal foldexpr=GDScriptFoldLevel()
def GDScriptFoldLevel(): string
var line = getline(v:lnum)
if line =~? '^\s*$'
return "-1"
endif
var sw = shiftwidth()
var indent = indent(v:lnum) / sw
var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
if indent_next > indent && line =~ ':\s*$'
return $">{indent_next}"
else
return $"{indent}"
endif
enddef
if !exists("g:no_plugin_maps")
# Next/Previous section
def NextSection(back: bool, cnt: number)
for n in range(cnt)
search('^\s*func\s', back ? 'bW' : 'W')
endfor
enddef
nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
xmap <buffer><expr> ]] $'<C-\><C-N>{v:count1}]]m>gv'
xmap <buffer><expr> [[ $'<C-\><C-N>{v:count1}[[m>gv'
b:undo_ftplugin ..=
\ " | silent exe 'unmap <buffer> [['"
\ .. " | silent exe 'unmap <buffer> ]]'"
endif